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Services

UI / UX

Credits

Jerry Chen (Co-Designer)

Skills

UX Research
Swot Analysis
Product Thinking
Design System
Visual Design
Prototyping

Tools

Figma / FigJam

Overview

Students are oversaturated with calorie-tracking apps and mental health platforms like Headspace, as well as a new wave of AI-forward tools such as CalAI. Yet, there is a massive utility gap in connecting the two. We created Gutty to bridge this divide, helping students understand how their meals directly impact their mood, digestion, and long-term wellbeing.

How might we help students select the right foods to eat in order to satisfy both their physical and mental needs?

How might we help students select the right foods to eat in order to satisfy both their physical and mental needs?

How might we help students select the right foods to eat in order to satisfy both their physical and mental needs?

User Research

To better understand our target user's behavior around the intersection of food and mental wellbeing, we conducted 4 in depth interviews across key demographics. Here's what we learned and the opportunity we found:

Insight

Opportunity

Repetitive menus lead to low effort food choices.

Curate meals to eliminate choice paralysis.

Students lack functional knowledge of nutritional data.

Translate metrics into one intuitive score.

Academic stress triggers irrational, reactive eating habits.

Gamify health to provide healthy eating incentives.

Biological symptoms are misidentified as academic burnout.

Connect food to mood and prove correlation.

User Feedback

We iterated on feedback to make Gutty’s insights instantly scannable and motivating, specifically aiming to drive long term user retention.

  • Feels more like a nutrition app than a companion

  • Hard to build a feedback loop with just static numbers

Final Version